Versión
4.0-608
Póla
tev_fixes_new
Data
6 anos, 8 meses ago
Windows x64 Windows x86 Android Mac OS X
Contribución
376d044e7a5a3bed33942fcb81a577ca4108aed2
Autor do cambio
Tony Wasserka
Descrición do cambio
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...