Versión
4.0-312
Póla
tev_fixes_new
Data
11 anos ago
Windows x64 Windows x86 Android
Contribución
b491a3510c6f21af7152a7c51e835bbb6fc6dc6a
Autor do cambio
Tony Wasserka
Descrición do cambio
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...