Versión
4.0-178
Póla
tev_fixes_new
Data
11 anos, 2 meses ago
Windows x64 Windows x86 Mac OS X Android
Contribución
bca955699a9d7048fa5a3c6f7c7e5c5c8eff481f
Autor do cambio
Tony Wasserka
Descrición do cambio
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...