5.0-16746 2 anos, 5 meses ago Socket: Fix some non-blocking connect edge cases (PR #10700 de sepalani)
5.0-16741 2 anos, 5 meses ago ControllerEmu: Allow changing the target gate radius of octagon sticks. (PR #10682 de jordan-woyak)
5.0-16737 2 anos, 5 meses ago BS2Emu: Set HID0/1/2/4 and MSR with correct default values (PR #10746 de Pokechu22)
5.0-16734 2 anos, 5 meses ago DSPHLE: Properly reflect initial halt state in mail handler (PR #10785 de Pokechu22)
5.0-16732 2 anos, 5 meses ago DSPHLE: Add variables in CMailHandler to savestate. (PR #10784 de AdmiralCurtiss)
5.0-16730 2 anos, 5 meses ago DSPHLE: Add HLE version of libasnd ucode and fix build error (PR #10782 de Pokechu22)
5.0-16726 2 anos, 5 meses ago VideoCommon: Better shader names (PR #10752 de tellowkrinkle)
5.0-16722 2 anos, 5 meses ago DSPHLE: Handle mail more accurately (PR #10761 de Pokechu22)
5.0-16715 2 anos, 5 meses ago VideoCommon: Fix SSBO layout and remove associated "bug" (PR #10760 de tellowkrinkle)
5.0-16713 2 anos, 5 meses ago DSPHLE: Move CDD1 constants to UCodes.h (PR #10753 de Pokechu22)
5.0-16711 2 anos, 5 meses ago windows: detect and warn if running x64 dolphin on arm64 (PR #10758 de shuffle2)
5.0-16709 2 anos, 5 meses ago Increase accuracy of DSP initialization process (PR #10732 de Pokechu22)
5.0-16704 2 anos, 5 meses ago VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 de tellowkrinkle)
5.0-16702 2 anos, 5 meses ago msbuild: add pch for dolphinqt (PR #10772 de shuffle2)
5.0-16700 2 anos, 5 meses ago Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 de Pokechu22)
5.0-16682 2 anos, 5 meses ago IP/Top: Expand host nameserver usage (PR #10774 de spotlightishere)
5.0-16679 2 anos, 5 meses ago Replace Cpp11 with Latest in .clang-format (PR #10773 de Zopolis4)
5.0-16677 2 anos, 5 meses ago Translation resources sync with Transifex
5.0-16676 2 anos, 5 meses ago Qt/MemoryViewWidget: Don't elide text (PR #10770 de Pokechu22)
5.0-16674 2 anos, 5 meses ago DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 de Pokechu22)