5.0-16704 2 anos, 6 meses ago VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 de tellowkrinkle)
5.0-16702 2 anos, 6 meses ago msbuild: add pch for dolphinqt (PR #10772 de shuffle2)
5.0-16700 2 anos, 6 meses ago Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 de Pokechu22)
5.0-16682 2 anos, 6 meses ago IP/Top: Expand host nameserver usage (PR #10774 de spotlightishere)
5.0-16679 2 anos, 6 meses ago Replace Cpp11 with Latest in .clang-format (PR #10773 de Zopolis4)
5.0-16677 2 anos, 6 meses ago Translation resources sync with Transifex
5.0-16676 2 anos, 6 meses ago Qt/MemoryViewWidget: Don't elide text (PR #10770 de Pokechu22)
5.0-16674 2 anos, 6 meses ago DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 de Pokechu22)
5.0-16672 2 anos, 6 meses ago DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 de Pokechu22)
5.0-16670 2 anos, 6 meses ago Re-run code formatting after update to Android Studio 2022.2 (PR #10769 de JosJuice)
5.0-16668 2 anos, 6 meses ago Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 de shepgoba)
5.0-16666 2 anos, 6 meses ago Improve libusb error logging (PR #10729 de Pokechu22)
5.0-16659 2 anos, 6 meses ago ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 de AdmiralCurtiss)
5.0-16657 2 anos, 6 meses ago updater: use new platform id for win-arm64 (PR #10759 de shuffle2)
5.0-16655 2 anos, 6 meses ago InputCommon: SDL 2.0.22 init crash workaround (PR #10748 de tellowkrinkle)
5.0-16653 2 anos, 6 meses ago Qt/GameCubePane: Fix swapping memory cards mid-emulation. (PR #10756 de AdmiralCurtiss)
5.0-16651 2 anos, 6 meses ago Fix creation of rvz with > 2mb chunk size (PR #10743 de tellowkrinkle)
5.0-16649 2 anos, 6 meses ago Improve incremental build time for Xcode projects (PR #10742 de tellowkrinkle)
5.0-16646 2 anos, 6 meses ago Raw Memory Card Path handling unification and consistency fixes. (PR #10587 de AdmiralCurtiss)
5.0-16641 2 anos, 6 meses ago Have audio dumps apply volume (PR #10735 de CasualPokePlayer)