5.0-21049 3 semanas, 5 días ago VideoCommon: Collapse hash specialization namespaces (PR #12545 de lioncash)
5.0-21044 3 semanas, 6 días ago Migrate m_is_mios and bWii from SConfig to System. (PR #12542 de AdmiralCurtiss)
5.0-21041 3 semanas, 6 días ago Add Missing EncodeRegTo64 in JitArm64::dcbx (PR #12540 de mitaclaw)
5.0-21039 4 semanas ago Update comments RenderWidget.cpp (PR #12223 de luc-git)
5.0-21037 4 semanas ago Reverse endianness of achievement memory peeks (PR #12538 de LillyJadeKatrin)
5.0-21035 1 mes ago VideoCommon: fix some issues when compiling custom shaders (PR #12530 de iwubcode)
5.0-21030 1 mes ago VideoCommon: refactor the custom pipeline logic to be reusable (PR #12534 de iwubcode)
5.0-21028 1 mes ago VideoCommon: refactor drawing into its own function (PR #12535 de iwubcode)
5.0-21026 1 mes ago Removed post data from Achievement request logs (PR #12536 de LillyJadeKatrin)
5.0-21024 1 mes ago PostProcessing: Don't potentially leak memory in BlitFromTexture() (PR #12519 de lioncash)
5.0-21021 1 mes ago PPCAnalyst: Merge duplicate expression in ReorderInstructionsCore() (PR #12522 de lioncash)
5.0-21019 1 mes ago Common: add determinant functions to Matrix33 and Matrix44 (PR #12529 de iwubcode)
5.0-21017 1 mes ago Core: Make use of reentrant time utilities where applicable (PR #12521 de lioncash)
5.0-21011 1 mes ago Jit64AsmCommon: Remove redundant m_jit member from CommonAsmRoutines (PR #12524 de lioncash)
5.0-21009 1 mes ago GraphicsMod/ShaderAsset: Lessen object churn a little bit (PR #12532 de lioncash)
5.0-21000 1 mes ago VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more! (PR #12443 de iwubcode)
5.0-20996 1 mes ago Add host URL setting to achievements config (PR #12531 de LillyJadeKatrin)
5.0-20994 1 mes ago DolphinQt/MenuBar: Hide assembler option if debug UI is disabled (PR #12528 de lioncash)
5.0-20992 1 mes ago Core: Get rid of some unannotated fallthrough cases (PR #12523 de lioncash)
5.0-20989 1 mes ago Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if (PR #12525 de lioncash)