2409-144 1 mes, 1 semana ago DolphinQt: Restrict size of banner image in game properties info tab. (PR #13126 de jordan-woyak)
2409-142 1 mes, 1 semana ago DolphinQt: Auto hide the mapping window tab bar. (PR #13125 de jordan-woyak)
2409-140 1 mes, 1 semana ago ControllerEmu: Change trigger threshold check to prevent user error. (PR #13124 de jordan-woyak)
2409-138 1 mes, 1 semana ago DolphinQt/MappingIndicator: Use Settings::IsThemeDark instead of reimplementing it. (PR #13123 de jordan-woyak)
2409-136 1 mes, 1 semana ago Linux: Use D-Bus to inhibit screensaver (PR #13076 de robxnano)
2409-134 1 mes, 1 semana ago Remove unneeded Win32 code for color scheme (PR #13075 de robxnano)
2409-132 1 mes, 1 semana ago JitArm64: Optimize mtspr (PR #13120 de Sintendo)
2409-128 1 mes, 1 semana ago Ranges Algorithms Modernization - N (PR #13095 de mitaclaw)
2409-125 1 mes, 1 semana ago Ranges Algorithms Modernization - Find (PR #13117 de mitaclaw)
2409-121 1 mes, 1 semana ago Remove Bloom Definitions for Skylanders Trap Team (PR #13119 de SuperSamus)
2409-119 1 mes, 1 semana ago C++20: Synthesize `operator!=` From `operator==` (PR #13121 de mitaclaw)
2409-117 1 mes, 1 semana ago Update Contributing.md (PR #13118 de BobConanDev)
2409-115 1 mes, 2 semanas ago GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament" (PR #13086 de Tilka)
2409-112 1 mes, 2 semanas ago FifoPlayer: Set up additional BATs in Wii mode (PR #13109 de Pokechu22)
2409-110 1 mes, 2 semanas ago Fifo analyzer: Fix indexed XF loads showing "bytes" instead of "words" (PR #13110 de Pokechu22)
2409-108 1 mes, 2 semanas ago Partially revert "Revert "Audit uses of IsRunning and GetState"" (PR #12918 de JosJuice)
2409-106 1 mes, 2 semanas ago Skylanders: Fix Head Rush (Nitro) (PR #13105 de lycheefox)
2409-104 1 mes, 2 semanas ago VideoBackends:Vulkan: Increase VMA Vulkan Version to 1.2 (PR #13103 de TellowKrinkle)
2409-102 1 mes, 2 semanas ago Core: Include partition when calling GetGameTDBID for non-game partition (PR #13101 de JosJuice)
2409-100 1 mes, 2 semanas ago Use Vertex Depth Range when zRange Exceeds farZ (PR #12208 de PatrickFerry)