3.5-1056 6 anos, 8 meses ago GLSL: fix msaa egdes
3.5-1055 6 anos, 8 meses ago Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 6 anos, 8 meses ago Short,sweet and fixes issue 5725
3.5-1053 6 anos, 8 meses ago Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 6 anos, 8 meses ago Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 6 anos, 8 meses ago Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 6 anos, 8 meses ago Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 6 anos, 8 meses ago Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 6 anos, 8 meses ago Reenable mulli and negx, seems to work fine.
3.5-1047 6 anos, 9 meses ago Git pull
3.5-1035 6 anos, 9 meses ago Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 6 anos, 9 meses ago Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 6 anos, 9 meses ago GLSL: also define pinned_memory in renderer.cpp
3.5-1043 6 anos, 9 meses ago Remove an obsolete documentation file
3.5-1042 6 anos, 9 meses ago Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 6 anos, 9 meses ago Disable Vsync while holding tab to disable the frame limit.
3.5-1040 6 anos, 9 meses ago GLSL: store and use exact ubo sizes
3.5-1039 6 anos, 9 meses ago Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 6 anos, 9 meses ago remove some ogl error
3.5-1037 6 anos, 9 meses ago fix software backend