3.5-1224 |
8 anos ago |
Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. |
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Windows x64
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3.5-1223 |
8 anos ago |
ogl: remove GL_TRIANGLE_FAN on utils rendering |
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Windows x64
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3.5-1222 |
8 anos ago |
Merge branch 'primitive_restart' |
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Windows x64
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Mac OS X
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3.5-1211 |
8 anos ago |
ogl: fix single core crash |
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Windows x64
Windows x86
Mac OS X
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3.5-1210 |
8 anos ago |
DolphinWX: Fail less at explaining what framelimit is doing. |
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Windows x64
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Mac OS X
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3.5-1209 |
8 anos ago |
VertexShaderGen: Fix a small GLSL regression in emboss mapping. |
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Windows x64
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3.5-1208 |
8 anos ago |
NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. |
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Windows x64
Windows x86
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3.5-1206 |
8 anos ago |
Update iso file cache version. |
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Windows x64
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Mac OS X
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3.5-1205 |
8 anos ago |
Fixed split WBFS file size display. (probably) Fixed issue 6222. |
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Windows x64
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Mac OS X
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3.5-1204 |
8 anos ago |
Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR... |
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Windows x64
Windows x86
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3.5-1203 |
8 anos ago |
ogl: support glsl120 |
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Windows x64
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Mac OS X
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3.5-1202 |
8 anos ago |
ogl: one framebuffer per efb2tex texture |
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Windows x64
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3.5-1201 |
8 anos ago |
Seriously, someone kill me. |
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Windows x64
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3.5-1200 |
8 anos ago |
Kill me now. |
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Windows x64
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3.5-1199 |
8 anos ago |
Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX. |
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Windows x64
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3.5-1198 |
8 anos ago |
Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) |
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Windows x64
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3.5-1197 |
8 anos ago |
Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only). |
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Windows x64
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3.5-1196 |
8 anos ago |
Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects. |
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Windows x64
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3.5-1195 |
8 anos ago |
Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215. |
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Windows x64
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Mac OS X
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3.5-1194 |
8 anos ago |
D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL) |
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Windows x64
Windows x86
Mac OS X
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