5.0-19619 |
1 ano, 6 meses ago |
Improve stack frames for profilers (PR #10976 de TellowKrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
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5.0-19615 |
1 ano, 6 meses ago |
Android: Fix Adrenotools in release builds (PR #11928 de K0bin) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19613 |
1 ano, 6 meses ago |
Android: Check file name extensions locale-independently (PR #11927 de JosJuice) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19611 |
1 ano, 6 meses ago |
Implement loading custom drivers on Android (PR #11867 de K0bin) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19608 |
1 ano, 6 meses ago |
Android: Convert "fragments" package to Kotlin (PR #11921 de t895) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19603 |
1 ano, 6 meses ago |
Common:AGL: Support making temporary contexts from the main thread (PR #11917 de TellowKrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19601 |
1 ano, 6 meses ago |
VideoBackends:Metal: Enable shouldMaximizeConcurrentCompilation when available (PR #11911 de TellowKrinkle) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19599 |
1 ano, 6 meses ago |
Qt: Add float config tooltip slider (PR #11900 de Filoppi) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19597 |
1 ano, 6 meses ago |
OpenGL: Check the list of supported AA modes instead of hardcoding (PR #11699 de Pokechu22) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19593 |
1 ano, 6 meses ago |
VideoBackends: add support to allow rendering to multiple output targets (PR #11859 de iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19590 |
1 ano, 6 meses ago |
VideoCommon: add additional error logs for asset loading and don't crash when asset no longer exists on reload (PR #11912 de iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19587 |
1 ano, 6 meses ago |
VideoCommon: migrate texture packs to use the asset loader system (PR #11681 de iwubcode) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19582 |
1 ano, 6 meses ago |
PowerPC/ConditionRegister: Mark PPCToInternal() as constexpr (PR #11910 de lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19580 |
1 ano, 6 meses ago |
Debugger: Remove some trivial string copies (PR #11908 de lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19574 |
1 ano, 6 meses ago |
static const std::regex (PR #11902 de Minty-Meeo) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19572 |
1 ano, 6 meses ago |
GCMemcardUtils: Make use of std::span where applicable (PR #11909 de lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19569 |
1 ano, 6 meses ago |
DolphinQt/InfinityBaseWindow: Minor changes (PR #11907 de lioncash) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19564 |
1 ano, 6 meses ago |
Data: Add missing Super Mario Sunshine goop map texture to graphics mod (PR #11905 de Notexe) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19562 |
1 ano, 6 meses ago |
Video: Fix Post Process shader options issues (PR #11899 de Filoppi) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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5.0-19560 |
1 ano, 6 meses ago |
Video: add R10B10G10A2 and R16G16B16A16F texture types (PR #11901 de Filoppi) |
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Windows x64
Windows ARM64
macOS (ARM/Intel Universal)
Android
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