3.5-1025 11 anos, 3 meses ago Merge branch 'GLSL-master'
3.5-663 11 anos, 3 meses ago My OCD will not stand for this.
3.5-662 11 anos, 3 meses ago So much more readable now!
3.5-661 11 anos, 3 meses ago PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 11 anos, 3 meses ago Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 11 anos, 3 meses ago Corrected a typo.
3.5-658 11 anos, 3 meses ago PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 11 anos, 3 meses ago VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 11 anos, 3 meses ago Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 11 anos, 3 meses ago Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 11 anos, 3 meses ago Fixed the Windows 32bit debug build.
3.5-653 11 anos, 3 meses ago Prevent the render window from spawning off screen.
3.5-652 11 anos, 3 meses ago Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 11 anos, 3 meses ago Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 11 anos, 3 meses ago Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 11 anos, 3 meses ago Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
3.5-648 11 anos, 3 meses ago All the cool kids hard code string lengths.
3.5-647 11 anos, 3 meses ago Allow playing movies from command line. Also remove some unneeded code.
3.5-646 11 anos, 3 meses ago Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and R...
3.5-645 11 anos, 3 meses ago decrease d3d vertex buffer size