3.5-1372 11 anos, 6 meses ago Adding MMU state values to state
3.5-1371 11 anos, 6 meses ago Use working directory for executions. Fixes issue 6318
3.5-1370 11 anos, 6 meses ago Edge case where balance board returns corrupt extension type...
3.5-1369 11 anos, 6 meses ago [Android] Make it less stupid to add a folder to the search list. Now just hit the menu button and select 'Add current folder'
3.5-1368 11 anos, 6 meses ago Adding unit test project to VS solution
3.5-1367 11 anos, 6 meses ago Buildfix for dsptool.
3.5-1366 11 anos, 6 meses ago Merge remote-tracking branch 'john-peterson/state4'
3.5-1364 11 anos, 6 meses ago Set graphics settings while playing a movie in UpdateActiveConfig(), so settings can't be changed for a frame.
3.5-1363 11 anos, 6 meses ago Merge branch 'wii_bb' Adds Balance Board support.
3.5-1351 11 anos, 6 meses ago [Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings"
3.5-1350 11 anos, 6 meses ago Removing ISO ini presence requirement for reading movie settings
3.5-1349 11 anos, 6 meses ago [Android] Beginning of setting menu, doesn't do anything yet.
3.5-1348 11 anos, 6 meses ago [Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
3.5-1347 11 anos, 6 meses ago [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
3.5-1346 11 anos, 6 meses ago [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this...
3.5-1345 11 anos, 6 meses ago [Android] Support DFF files in the interface.
3.5-1344 11 anos, 6 meses ago Merge branch 'ppd' - per pixel depth
3.5-1341 11 anos, 6 meses ago Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes.
3.5-1340 11 anos, 6 meses ago Fix the integer compare in our GLSL fmod function
3.5-1339 11 anos, 6 meses ago DSPJIT: the shift value must still be loaded into the correct register