3.5-198 |
11 anos, 11 meses ago |
PixelShaderGen: Emulate precision of 8 bit data |
|
Windows x64
Windows x86
Mac OS X
|
3.5-197 |
11 anos, 11 meses ago |
PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless. |
|
Windows x64
Windows x86
Mac OS X
|
3.5-196 |
11 anos, 11 meses ago |
Exp stuff, prolly revert |
|
Windows x64
Windows x86
Mac OS X
|
3.5-195 |
11 anos, 11 meses ago |
Experimental 11 bit overflow emulation. |
|
Windows x64
Windows x86
Mac OS X
|
3.5-194 |
11 anos, 11 meses ago |
Fix tev compare |
|
Windows x64
Windows x86
Mac OS X
|
3.5-193 |
11 anos, 11 meses ago |
Completely kill the RegisterState stuff, fix alpha compare |
|
Windows x64
Windows x86
Mac OS X
|
3.5-192 |
11 anos, 11 meses ago |
Remove old overflow emulation code |
|
Windows x64
Windows x86
Mac OS X
|
3.5-191 |
11 anos, 11 meses ago |
More accuracy |
|
Windows x64
Windows x86
Mac OS X
|
3.5-190 |
11 anos, 11 meses ago |
Optimizing stuff, 4 |
|
Windows x64
Windows x86
Mac OS X
|
3.5-189 |
11 anos, 11 meses ago |
Optimizing stuff, 3 |
|
Windows x64
Windows x86
Mac OS X
|
3.5-188 |
11 anos, 11 meses ago |
Optimize stuff, 2 |
|
Windows x64
Windows x86
Mac OS X
|
3.5-187 |
11 anos, 11 meses ago |
PixelShaderGen: Simplify stuff |
|
Windows x64
Windows x86
Mac OS X
|