4.0-523 7 anos, 4 meses ago PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
4.0-522 7 anos, 4 meses ago PixelShaderGen: Use integer math for alpha testing.
4.0-521 7 anos, 4 meses ago PixelShaderGen: Make SampleTexture static inline.
4.0-520 7 anos, 4 meses ago OGL: Force highp for integers.
4.0-516 7 anos, 4 meses ago VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-515 7 anos, 4 meses ago PixelShaderGen: Use integer math for z textures.
4.0-514 7 anos, 4 meses ago PixelShaderGen: Define idot for int4 vectors, too.
4.0-513 7 anos, 4 meses ago PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-512 7 anos, 4 meses ago Fix LightingShaderGen multiplying by wrong types.
4.0-511 7 anos, 4 meses ago LightingShaderGen: Perform more lighting calculations with integers.
4.0-510 7 anos, 4 meses ago LightingShaderGen: Perform some lighting calculations with integers.
4.0-509 7 anos, 4 meses ago ShaderGen: Store material uniforms as integers.
4.0-508 7 anos, 4 meses ago ShaderGen: Store light color uniforms as integers.
4.0-507 7 anos, 4 meses ago PixelShader: Store fog color as an integer.
4.0-506 7 anos, 4 meses ago PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-505 7 anos, 4 meses ago PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-504 7 anos, 4 meses ago PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-503 7 anos, 4 meses ago PixelShaderGen: Process fog calculations with integer math.
4.0-502 7 anos, 4 meses ago Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-501 7 anos, 4 meses ago PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...