3.5-1025 6 anos, 10 meses ago Merge branch 'GLSL-master'
3.5-663 6 anos, 10 meses ago My OCD will not stand for this.
3.5-662 6 anos, 10 meses ago So much more readable now!
3.5-661 6 anos, 10 meses ago PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 6 anos, 10 meses ago Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 6 anos, 10 meses ago Corrected a typo.
3.5-658 6 anos, 10 meses ago PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 6 anos, 10 meses ago VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 6 anos, 10 meses ago Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 6 anos, 10 meses ago Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 6 anos, 10 meses ago Fixed the Windows 32bit debug build.
3.5-653 6 anos, 10 meses ago Prevent the render window from spawning off screen.
3.5-652 6 anos, 10 meses ago Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
3.5-651 6 anos, 10 meses ago Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
3.5-650 6 anos, 10 meses ago Fix dup Option and move one to the top where it belongs in the CMake file.
3.5-649 6 anos, 10 meses ago Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
3.5-648 6 anos, 10 meses ago All the cool kids hard code string lengths.
3.5-647 6 anos, 10 meses ago Allow playing movies from command line. Also remove some unneeded code.
3.5-646 6 anos, 10 meses ago Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and R...
3.5-645 6 anos, 10 meses ago decrease d3d vertex buffer size