3.5-1485 7 anos, 1 mes ago Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 7 anos, 1 mes ago [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 7 anos, 1 mes ago Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 7 anos, 1 mes ago BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 7 anos, 1 mes ago [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 7 anos, 1 mes ago Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 7 anos, 1 mes ago Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 7 anos, 1 mes ago Fix a free that should have been a delete.
3.5-1477 7 anos, 1 mes ago Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ...
3.5-1476 7 anos, 1 mes ago [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
3.5-1475 7 anos, 1 mes ago buffer fixes found via cppcheck/tetsuo--
3.5-1474 7 anos, 1 mes ago don't define clipPos twice
3.5-1473 7 anos, 1 mes ago Merge branch 'shader-uids-awesome'.
3.5-1415 7 anos, 1 mes ago Fixes Issue 6353 Remove extract apploader/dol from top level
3.5-1414 7 anos, 1 mes ago Handle 1 partition only, fixes Issue #6353
3.5-1413 7 anos, 1 mes ago Revert "Adding Travis CI script"
3.5-1412 7 anos, 1 mes ago Adding Travis CI script
3.5-1411 7 anos, 1 mes ago Build fix: Android NDK doesn't support any locale switching.
3.5-1410 7 anos, 1 mes ago Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
3.5-1409 7 anos, 1 mes ago Equalising the 32 and 64 bit state compression