4.0-2396 10 anos, 4 meses ago CFrame: Only re-assign focus when "Render to main" is enabled. (PR #710 de Armada651)
4.0-2394 10 anos, 4 meses ago Fix hotkeys in Linux and Mac OS X (PR #683 de Armada651)
4.0-2392 10 anos, 4 meses ago Jit64: Fix immediates being zero-extended to cr_val instead of sign-extended. (PR #727 de delroth)
4.0-2390 10 anos, 4 meses ago Core: Kill off an unused parameter for NetPlayServer::StartGame (PR #721 de lioncash)
4.0-2388 10 anos, 4 meses ago Core: Remove unused parameters in Movie (PR #717 de lioncash)
4.0-2386 10 anos, 4 meses ago DSP: copy audio dma samples as early as possible (PR #720 de booto)
4.0-2384 10 anos, 4 meses ago Core: Fix warnings on Linux related to the JIT (PR #719 de lioncash)
4.0-2382 10 anos, 4 meses ago DolphinWX: Remove an unused variable from ISOProperties (PR #718 de lioncash)
4.0-2380 10 anos, 4 meses ago Core: Remove the unused cycle parameter from DSPHLE update calls (PR #679 de lioncash)
4.0-2378 10 anos, 4 meses ago Core: Remove using namespace statements from the Jit and Interpreter headers (PR #714 de lioncash)
4.0-2376 10 anos, 4 meses ago Core: Clean up coding style in the Interpreter (PR #715 de lioncash)
4.0-2374 10 anos, 4 meses ago Fix D3D Real XFB texture sampling. (PR #700 de jimbo1qaz)
4.0-2372 10 anos, 4 meses ago Core: Remove now redundant assert conditions in some DSPJitRegCache functions (PR #713 de lioncash)
4.0-2370 10 anos, 4 meses ago Common: State OS instead of 32/64 bit in the netplay lobby (PR #702 de lioncash)
4.0-2368 10 anos, 4 meses ago DSP: latch dma parameters (PR #692 de booto)
4.0-2366 10 anos, 4 meses ago Core: Fix cast warnings in DSPJitRegCache (PR #712 de lioncash)
4.0-2364 10 anos, 4 meses ago Core: Get rid of a cast in JitRegCache (PR #711 de lioncash)
4.0-2362 10 anos, 4 meses ago Core: Use a std::string in EXI_DeviceIPL instead of a char buffer (PR #695 de lioncash)
4.0-2360 10 anos, 4 meses ago Common: Simplify StripTailDirSlashes (PR #707 de lioncash)
4.0-2358 10 anos, 4 meses ago Core: Fix Y-data not being assigned in Drums.cpp (PR #708 de lioncash)